RULES :COUNTER STRIKE


 

Game Version: Counter-Strike : 1.6 (v32.1)

General:

Competition Method : 5 vs. 5 (Team Play, 5 players per team)

Rounds
14 Rounds(Maxrounds format): 7 rounds as Terrorists and 7 rounds as Counter-Terrorists per team

Round Time: 2 minutes

Counter-Terrorist & Terrorist will be decided by a knife round.

In the case of a tie after regulation extra rounds will be played.

Official Maps: De_Dust2, De_Inferno, De_Train, De_Nuke

Approved Grenade Amounts Per Round:

1) Flashbangs: 2
2) Grenades: 1
3) Smoke Grenades: 1

Only team leaders are allowed to use public in-game messages (messagemode1) within a match. The rule also applies when dead. Use of messagemode1 by any member other than the team leader shall result in a warning. Other team members must only use team message (messagemode2), while in a match.

Team members may communicate verbally if they are alive in the match or when all team members are dead.
Any player who has died cannot communicate by ANY means (No gesture or verbal communication will be allowed) with any other team member or opponent until the beginning of the next round.

Approved Commands

1) Adjust_crosshair
2) Left Hand
3) A user can use Activate In-Game-VGUI Command (e.g left hand, adjust_crosshair etc)

Default skins must be used.

Boosting (stepping on top of own team player) is allowed in play.

Bhrowing grenades over buildings in all maps are allowed.

Any use of the flash bang bug will result in a warning at the minimum or loss by default for the offending team.
Any other use of map or program bugs can result in a warning at the minimum or loss by default for the offending team after deliberation and decision by the board of referees at its sole discretion.

The gamma rate can be changed in the video graphic driver.

Moving around by constant jumping, which doesn't make footstep sound is not allowed.Bunny hopp is also not allowed.

Scripting keybord controles is not allowed.

Tournament Server Setting:

- mp_autokick 0
mp_autocrosshair 0
- mp_autoteambalance 0
mp_buytime 0.25
- mp_consistency 1
mp_c4timer 35
- mp_fadetoblack 1
mp_flashlight 1
- mp_forcechasecam 2
mp_forcecamera 2
- mp_footsteps 1
mp_freezetime 15
- mp_friendlyfire 1
mp_hostagepenalty 0
- mp_limitteams 10
mp_logecho 1
- mp_logdetail 3
mp_logfile 1
- mp_logmessages 1
mp_maxrounds 0
- mp_playerid 1
mp_roundtime 2
- mp_timelimit 0
mp_tkpunish 0
- sv_aim 0
sv_airaccelerate 10
- sv_airmove 1
sv_allowdownload 0
- sv_allowupload 0
sv_alltalk 0
- sv_cheats 0
sv_clienttrace 1
- sv_clipmode 0
sv_friction 4
- sv_gravity 800
sv_lan_rate 25000
- sv_maxrate 25000
sv_maxspeed 320
- sv_maxunlag 0.5
sv_maxupdaterate 101
- sv_minupdaterate 20
sv_minrate 0
- sv_proxies 1
sv_send_logos 1
- sv_send_resources 1
sv_stepsize 18
- sv_stopspeed 75
sv_unlag 1
- sv_voiceenable 1
sv_unlagsamples 1
- sv_unlagpush 0
sys_ticrate 10000
- allow_spectators 1
decalfrequency 60
- edgefriction 2
host_framerate 0
- log on
pausable 0

Unfair Practices Subject to Penalty

- Use of personal model/skins (including weapon skins)
- Use of personal map texture
- All cheat programs
- Use of map bugs in play (e.g. map swimming, auto aim, etc.)
- Use of unfair but available scripts (e.g. silentrun, attack+use, centerview script, norecoil script, etc.)
- The server master can and will check for the use of any unfair practice or script, even those not listed above, during each match.

Following Client Settings May Not Be Changed
(Must use the default values)

- cl_weather mp_corpse_stay
- mp_decals max_shells
- max_smokepuffs fastsprites
- ex_interp 0.01  

Allowed Setting Values for Client

- cl_updaterate 101 cl_cmdrate 101
- rate 25000 m_filter 1/0
- hud_fastswitch 1/0 zoom_sensitivity_ratio
- fps_max 101 cl_dynamiccrosshair 1/0
- gamma 1/3 brightness 1/3
- cl_minmodels 1/0 cl_shadows 1/0

If disconnection occurs during a match

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If all the players cannot play due to an unintended, unforeseen accident such as server stoppag

* Before the 3rd round starts: restart the match
* After the 3rd round starts: the score to that point will be admitted, but the final result will be ignored.

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If up to 2 all players are unintentionally disconnected, the round played at that point will be ignored.
Then the next round will be played after confirmation of all players¡¯ connection to the server according to the server master`s pause option.
The money amount for all players will be reset to $800

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In the case of intentional disconnection, the referee may decide to end the match with the offending team losing by forfeit.

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Protests can only be filed by the team leader.

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Two warnings constitute being disqualified from the tournament.

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If a rematch is decided by the head referee, the team that does not follow this decision will be subject to disqualification.

 

These rules are for the DZYAN 08 Battle Royale and are subject to modification